Immersive WWI Hellscape Comes to Tribeca Film Fest
War is coming to Tribeca Film Festival, specifically World War I delivered through an immersive experience that combines the technology of virtual reality, haptic feedback, and special effects with the physical sets of a theater and voice talents of a famed podcaster.
'Chained' Is A Groundbreaking Exploration Of Immersive Intimacy - And Now It's Expanding
On paper, the relationship between immersive theatre and virtual reality seems clear, but few experiences have been able to harness the intersection of the two mediums in practice. Immersive theatre provides the intimacy and agency of real-world interactions, while VR allows for experiences that transcend reality and the portability of mass distribution.
Why Tribeca Is XR's Most Important Festival
The Festival will present a one-of-a-kind collaboration with popular historian/podcaster Dan Carlin and MWM Immersive that transports attendees to a WWI battlefield with stunning realism in War Remains.
Future of Storytelling Pop-Up VR Arcade Is Coming to Manhattan
The Victorian era VR experience incorporates live actors, who improvise to create a unique story for each and every participant.
Groundhog Day VR game is coming this year
Groundhog Day: Like Father Like Son is being developed by Tequila Works, the makers of Deadlight and Rime. It will release later this year for PlayStation VR as well as Oculus Rift and HTC Vive.
Groundhog Day Movie Finally Gets A Sequel... And It's A VR Game
Sony has announced and released the first trailer for the upcoming video game Groundhog Day: Like Father Like Son. The VR game is a sequel to the 1993 Groundhog Day movie, taking place many years after the events of the film.
Like Father Like Son Is A PSVR Game And A Sequel To The Bill Murray Film
The game will contain multiple branching narratives and writers James Siciliano of Rick and Morty and Joshua Rubin of Telltale Games are involved in helping create the story of Like Father Like Son.
Groundhog Day Is Actually Getting A Sequel… In VR
Groundhog Day might not seem like the most obvious fit for a VR sequel. But the more we think about it, the more we’re falling in love with the idea.
MWM Immersive is finally combining virtual reality and location-based immersive theater
Using the time-worn and trusty narrative of Charles Dickens’ “A Christmas Carol” as its platform, MWM Immersive, a division of Madison Wells Media, is finally taking location-based virtual reality to its logical conclusion and merging it with an immersive theater experience.
Chained Perfectly Blends Virtual Realty & Immersive Theater in this Classic Tale
Chained places you directly in the role of Scrooge, making this a personal, meaningful, and interactive experience. The VR headset allows you to cross over into the spirit world of 19th-century London and come face to face with Bob Marley and the ghosts of your past, present, and future.
360 Video ‘Do Not Touch’ Takes You Inside Paintings In A Museum
The newest VR short, Do Not Touch, launched today by SoKrispyMedia in partnership with MWMi and is the final video in the VR series SoKrispy Daydreams. This latest piece takes the viewer inside a magical art museum…
SoKrispyMedia Launches ‘Daydreams’ Series With Video Game Vehicle
“Real-time rendering is revolutionizing visual effects, allowing us to work faster and smarter. Utilizing unreal engine in our pipeline has allowed us to pre-vis with ease…”
MWM Launches Three-Part Series of VR Shorts Created by Sokrispymedia
“We believe in this next generation of storytellers and foresaw the team at SoKrispyMedia would break new ground in VR filmmaking,” said Ethan Stearns…
Tech Meets Storytelling: How Two Hollywood Players Are Marrying Movies, Theater, & VR
Favreau started developing Gnomes & Goblins with Jones and Jake Rowell, who directed theBlue. In the game, the player enters a magical forest, alight with fireflies and glowing candles, where tiny gnomes cautiously emerge from behind trees to interact–as they grow more comfortable with the player, they become more emboldened and start picking up and tossing fallen peaches (which the player can also pick up). Madison Wells became involved in the project through its partnership with Wevr, which came about after Kisker saw theBlue. “My first thought was, who did this? I need to find the people who did this because if they can do this with this circumstance then what else can they do?”
Sony Pictures Inks Virtual Reality Deal With Reality One
“Sony Pictures will expand our efforts to develop new audiences and new revenue from our studio’s content, leverage longstanding relationships with some of the best creative minds in the business and explore exciting opportunities for high-quality, interactive storytelling in this new medium,” Jake Zim, senior VP, virtual reality at Sony Pictures, said Tuesday in a statement about the deal.
Storytelling and Technology
Jon Favreau is currently working in the world of Virtual Reality. His latest project is Gnomes & Goblins, an interactive Virtual Reality experience set in the world of an enchanted forest.